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Why the next big consumer platforms are social games - Bessemer Venture Partners
bvp.com · 1,914 words · saved by 1 readers
venture capital, consumer, social games
Contributors Alexandra Sukin Jeremy Levine Share Subscribe Email (required): Do not fill in (spam control): 7.18.21 Consumer Why the next big consumer platforms are social games Game mechanics and artifacts have permeated all aspects of our online lives. “Virtual games” have been around since the early 1960s, a period when MIT released the space video combat game Spacewar . For the next 10 years, virtual games rapidly evolved, primarily for solo players. In 1972, at the beginning of the arcade game boom, Atari launched Pong, and bars and bowling alleys around the world created competitive soci
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