Serious Play | !Boring
I grew up during the birth of home video games. Nintendo, Game Boy, and Sega unlocked a world of home video games and became the perfect 8-bit escape from the cold Alaskan winters. I graduated to PC games in the 90's and continued for awhile into the 2000's. But as I grew older, we drifted apart. Games became an impenetrable subculture that required more skill and time than I could commit. For decades, I haven't taken video games seriously. And this isn't uncommon. Despite being one of the most dominant forces in culture today, video games are polarizing in a way that most pop culture mediums aren't. There's a distinct divide between the gamers who get them and the non-gamers who don't. Video games exist outside the shared cultural conversation. We just don't talk about video games with friends and colleagues the way we talk about a great film we watched, a new show, or a book we've read. And when you do, you run quickly into awkward pauses. Part of the blame for this lands on video ga
Serious Play | !Boring APPS SHOP Words Plans Support 0 Your Cart $ 0.00 USD : Remove Subtotal Pay with browser. Continue to Checkout No items found. Product is not available in this quantity. Download 0 Your Cart $ 0.00 USD : Remove Subtotal Pay with browser. Continue to Checkout No items found. Product is not available in this quantity. Home Apps SHOP words Plans Support Download Issue 005 March 17, 2021 Serious Play Video games are taking over the world and it's time for Design to take them seriously. Part I : Serious Play Part II : The Future of Design Tools Part III : The World's Most Sati
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