flâneur — a map of the web's best reading

Identifying Skill Issues - by Benjamin Parry

skillfulnotes.com · 3,761 words · saved by 1 readers

“Video games are bad for you? That’s what they said about rock and roll” – Shigeru Miyamoto the inventor of Mario, Donkey Kong, and The Legend of Zelda Humans love to play, and we have been creating games to help us play for a very long time. We have found dice at archaeological sites from well before 5000 BC, and the oldest board game we know of comes from an Egyptian burial site dating to 3500 BC. Over the last 50 years, though, a new medium for game play has come to dominate our societies: video games. In June of 1972, video gaming escaped from the confines of toy projects in research labs and entered the mainstream when Nolan Bushnell created Atari and they put out their first product: pong, the first arcade game. Almost immediately video games became a huge industry. By 1982, the video game market, driven mostly by arcade games, had more revenue than movies. In 2022, video games brought in more than $180 billion globally—more than any other form of entertainment. Yet this rise of

Identifying Skill Issues Video Games; or, how we can learn to see the world in new ways Benjamin Parry May 25, 2024 5 1 1 Share “Video games are bad for you? That’s what they said about rock and roll” – Shigeru Miyamoto the inventor of Mario , Donkey Kong , and The Legend of Zelda Humans love to play, and we have been creating games to help us play for a very long time. We have found dice at archaeological sites from well before 5000 BC, and the oldest board game we know of comes from an Egyptian burial site dating to 3500 BC. Over the last 50 years, though, a new medium for game play has come

Explore this link on the map →

saved by

related reading