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Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why Meta could finally have its Android moment – Hugo's Blog

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Friends and colleagues have been asking me to share my perspective on the Apple Vision Pro as a product. Inspired by my dear friend Matt Mullenweg’s 40th post, I decided to put pen to paper. This started as a blog post and became an essay before too long, so I’ve structured my writing in multiple sections each with a clear lead to make it a bit easier to digest — peppered with my own ‘takes’. I’ve tried to stick to original thoughts for the most part and link to what others have said where applicable. Some of the topics I touch on: I’ve been a VR enthusiast for most of my adult life, from working as an intern at Disney Quest VR in the 1990s, to being an early backer of the Oculus Rift DK1 on Kickstarter in 2013, to leading the Oculus VR/AR team at Meta from 2017 to 2020 (and getting to work alongside VR legends like John Carmack, Brendan Iribe and Jason Rubin), and always testing every VR product or experience I can get my hands on. Back in my Oculus days, I used to semi-seriously joke

A great and informative article. Regarding this point: “This also opens an extremely interesting path for Apple in a few years to use an iPhone, iPad or MacBook as the tethered computer driving the headset “ I actually think Apple should have led with this right from day one. Like Like Reply

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