Scott Sunarto
27 followers · 16 following · 1713 views
on the atlas — 43
- Meta Morphism | Iris van Herpen3 savers
- Three decades of games industry consolidation1 savers
- Why your website should be under 14kB in size | endtimes.dev5 savers
- cased/skyline: The missing automation for creating GitHub Apps1 savers
- Claude Code Best Practices \ Anthropic7 savers
- Writing Toy Software Is A Joy7 savers
- The Moat of Low Status12 savers
- Bourdain & The Trouble With Being Alive2 savers
- 19-F-1098_DOC_46_JDAM_SAR_Dec_2018.pdf1 savers
- An Examination of the Joint Direct Attack Munitions (JDAM) in the Context of Network-Centric Warfare (NCW): Enormous Potential and Alarming Pitfalls1 savers
- Resolving Range and Velocity Ambiguity Effectively and Efficiently with GPU | IEEE Conference Publication | IEEE Xplore1 savers
- The Need for Collaborative Combat Aircraft for Disruptive Air Warfare1 savers
- Situation-Aware Deep Reinforcement Learning for Autonomous Nonlinear Mobility Control in Cyber-Physical Loitering Munition Systems1 savers
- LukeW | Agent Management Interface Patterns2 savers
- Towards a Theory of Maximal Extractable Value I: Constant Function Market Makers1 savers
- Towards a Theory of Maximal Extractable Value II: Uncertainty1 savers
- How much should you pay for restaking security?1 savers
- An Analysis of Intent-Based Markets1 savers
- Why Japanese Websites Look So Different | by Mirijam Missbichler | Medium2 savers
- How to build the perfect city4 savers
- the fall of the wife trial | arielle lok11 savers
- Project Vend: Can Claude run a small shop? (And why does that matter?) \ Anthropic11 savers
- How I Use Claude Code | Philipp Spiess9 savers
- Real-Time Strategy games and AI interfaces - by David Hoang2 savers
- Architectural styles and the design of network-based software architectures | Guide books1 savers
- What I Learned From Marketing My Work1 savers
- Lightweight property-based testing at Row Zero1 savers
- Design Patterns1 savers
- How to write complex software3 savers
- Designing bug-proof engines1 savers
- SOLID: The First 5 Principles of Object Oriented Design | DigitalOcean2 savers
- Welcome to LessWrong! - LessWrong5 savers
- Theory of Change (Aaron Swartz's Raw Thought)83 savers
- crushes are often just misplaced ambition - by Isabel42 savers
- How-To-Succeed-At-MrBeast-Production.pdf - Google Drive32 savers
- World-building IRL - by Joss - box.29 savers
- the agony of eros: dating - by Ava - bookbear express28 savers
- Notes on Managing ADHD23 savers
- Future Funding List13 savers
- Raise a Genius!11 savers
- Founder Mode5 savers
- You Can Choose Tools That Make You Happy4 savers
- Technically: learn about software2 savers
highlights — 15
Do not mock things that don't do IO. Why would you? You have the real implementation!
How to write complex softwareThe only thing you want to consider producing separate "real" mocks for is the IO layer. You want to do this for tests, because you probably want your tests to be fast and deterministic.
How to write complex softwareThe right way to do it is to code the simple version first. Code it that way before you have implemented the rate_limiter or the article_store or whatever. Just imagine they exist. Code as if the perfect API to implement this layer already existed.
How to write complex softwareWhen coding a layer, define the API of the next layer down to be the perfect domain-specific language to implement the current layer in
How to write complex softwareThe method I propose is the exact opposite. You start coding at the top of the stack, letting each layer define the API of the layer below it. Only once that layer's implementation is beautiful — because the stubbed out API of the layer down is just what it needs — do you implement the layer down.
How to write complex softwareYou can design a device that never drops any marbles. Or you can design a device that sometimes drops marbles, and pay a janitor to sweep them up every night. So I'd call this "perfectionism vs sweeper" engineering.
Designing bug-proof enginesThe best managers focus on doing one thing: They try to understand what intrinsically motivates people, and create an environment that allows people to tap into that intrinsic motivation themselves.
Learn: What the Best Leaders DoBeyond the astronomical costs, Roden Crater paid another price: “People often ask me how much this crater costs,” Turrell said in a 2001 interview with Art21. “It cost me two marriages and a relationship.”
What is the ‘Roden Crater’ & When Will it Open to the Public? - ThrillistWe expect more from our partners than ever before—we want them to be our true love, our best friend, our coparenting partner, and the person we combine our finances with. At the same time, switching costs are pretty low (if you’re not happy with your partner you can break up with them with relatively low social costs compared to any other point in history).
the agony of eros: dating - by Ava - bookbear expressIn hurried conclusion, research is like a simpler version of Dota: we are bombarded by information on all fronts, most of which we don’t even notice, and tasked to make complicated, heavy-tailed decisions.
Where do your eyes go? - LessWrongWhen you talk to other people, you want to get rid of those sound absorbers who are nice people but merely say, ``Oh yes,'' and to find those who will stimulate you right back.
Where do your eyes go? - LessWrongWhen reading a paper, orient your eyes towards the future whenever possible, like reading several words ahead in a game of TypeRacer. Scan the paper at a high level to understand the big picture, then read all the theorem and lemma statements to see how they fit together, and only then decide which weeds to get into
Where do your eyes go? - LessWrong. Filter aggressively for the parts of the talk aimed at you in particular.
Where do your eyes go? - LessWrong“Going to a talk is difficult for everyone because nobody understands the whole thing, but it’s especially difficult for undergraduates because they still expect to.”
Where do your eyes go? - LessWrongShould I focus on myself or the other person? How far into the future should I be looking? How can I act on the information I receive? Out of all the information being thrown at me, what is decision-relevant? Might the best way to get better at the game be outside the game itself?
Where do your eyes go? - LessWrong