flâneur

Twohy Design Works

twohydesign.works · 2,653 words · saved by 4 readers

Zero-to-one product design, brand and strategy for ambitious toys and serious business. Ready? Let’s begin.

of using a computer was as a toy — thick keys and chunky clicks that made text and boxes light the screen. The memory is more vivid to me than the real thing, full technicolor rewind. We would spend hours navigating every menu, every command line tree, learning rigid contours of what a computer could be made to do. The computer made teriffic mechanical sounds and lived in a grey box in a corner room of the house. There are a handful of moments that punctuate time and experience into before and after. For me, learning to program a computer was one of those. Tedious instructions punched out…

saved by

related reading