staniks.github.io
staniks.github.io · 4,174 words · saved by 2 readers
A deep dive into the asset creation pipeline for Catlantean 3D.
staniks.github.io Marko Stanic Personal website and blog. Catlantean 3D - Making Graphics Like It's 1993 Catlantean 3D is a side-project I've been slowly building in my spare time for over a year, and I intend to release it on Steam next year. Your browser does not support the video tag. My goal was to build a complete, shippable first-person shooter using techniques that were common in the early 90s, while allowing myself the luxury of using a modern compiler and a platform abstraction layer. What this actually means is, the constraints I have foolishly imposed upon myself are as follows: gam
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