A Simple Entity Component System (ECS) [C++] - Austin Morlan
Ever since first hearing about Entity Component Systems and their implications in game development, I’ve wanted to build one for my own usage and knowledge. There are a few examples that people have built and posted online (1, 2), and there are a few full-fledged ones that can be used to build real games (3 , 4). I liked different aspects of each of them that I studied, but I wanted to build my own and put my own spin on the problem, incorporating different elements from different examples.
A Simple Entity Component System (ECS) [C++] - Austin Morlan Jun 25, 2019 A Simple Entity Component System (ECS) [C++] Ever since first hearing about Entity Component Systems and their implications in game development, I've wanted to build one for my own usage and knowledge. There are a few examples that people have built and posted online ( 1 , 2 ), and there are a few full-fledged ones that can be used to build real games ( 3 , 4 ). I liked different aspects of each of them that I studied, but I wanted to build my own and put my own spin on the problem, incorporating differen
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