Rendering Water using Gerstner (Trochoidal) Waves | Jay’s Blog
jaynakum.github.io · 2,300 words · saved by 1 readers
Welcome to my world!
Welcome to the first of many Render Tech Tuesday, RTT for short. This is a not-so-regular blog series where we will be going on coding adventures with anything and everything related to rendering. For this one, we have the most basic water rendering using Gerstner Waves, also known as Trochoidal Waves. A bit about Harmony Harmony has been my passion project for over a year and, during that, it has been through two rewrites. It initially started for me to learn direct X. I started with DX9 and then I attempted it to rewrite it using DX12 which I mentioned in my previous post. But I failed…
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