On Crafting Painterly Shaders - The Blog of Maxime Heckel
A detailed essay on my research and process of building a shader to mimic paint, watercolor, and aquarelle by exploring various implementations of the Kuwahara image smoothing filter.
On Crafting Painterly Shaders Oct 29, 2024 Oct 29, 2024 Writing a shader that can reproduce the look and feel of aquarelle, watercolor, or gouache to obtain a more painterly output for my WebGL scenes has always been a long-term goal of mine. Inspired by the work of very talented 3D artists such as @simonxxoo or @arpeegee , the contrast between paintings and the added dimension allowed by 3D renderers was always very appealing to me. On top of that, my recent work with stylized shaders to mimic the hand-drawn Moebius art style emphasized not only that obtaining such stylized output was possibl
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