Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory - PMC
The application of game elements of gamification in online shopping is attracting interest from researchers and practitioners. However, it remains unclear how gamification affects and improves consumer purchase intention on online shopping platforms, ...
Abstract The application of game elements of gamification in online shopping is attracting interest from researchers and practitioners. However, it remains unclear how gamification affects and improves consumer purchase intention on online shopping platforms, which still leaves a gap in our knowledge. To narrow this theoretical gap, a theoretical model has been built in this study. This model adopts cognitive evaluation theory to explain the impact of gamification elements on consumer purchase intention. Data was collected from 322 online shopping consumers who used a flash game to test…
saved by
related reading
- The Gamification of Games — Real Lifereallifemag.com
- Order of passive and interactive sports consumption and its influences on consumer emotions and sports gamblingthesportjournal.org
- Co-Creating Life Goals from Everyday Computer Usearxiv.org
- The Mediating Role of Symptoms of Psychopathology Between Irrational Beliefs and Internet Gaming Addictionlink.springer.com
- From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs)pmc.ncbi.nlm.nih.gov
- Improving Online Customer Shopping Experience with Computer Vision and Machine Learning Methods | Springer Nature Linklink.springer.com
- Personalized Game Design_628b85ef-5028-4032-a0b7-4d0f3edf33a1.pdfhbs.edu
- Why Everything is Becoming a Gamegurwinder.blog
- Good gamers, good managers? A proof-of-concept study with Sid Meier’s Civilizationlink.springer.com
- JMIR Serious Games - Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Studygames.jmir.org
- JMIR Serious Games - Quality Criteria for Serious Games: Serious Part, Game Part, and Balancegames.jmir.org
- The effect of fan-themed apparel products’ signal explicitness on fans’ perceptions: the moderating effect of fanshipfashionandtextiles.springeropen.com