inessential: Love
At the Cyclops the other night I was talking with fellow Mac and iOS developers. One person mentioned that a friend had acquired an iOS game — a good game that’s less popular than it deserves, that maybe just needs some marketing.
30 Jun 2015 Love At the Cyclops the other night I was talking with fellow Mac and iOS developers. One person mentioned that a friend had acquired an iOS game — a good game that’s less popular than it deserves, that maybe just needs some marketing. Person: “So here’s the question. Would my friend’s iOS app be successful if…” Everyone else at the table: “No!” We didn’t wait for the “if” clause, because there’s nothing that could be in it that would matter. That’s not to say that there aren’t successful iOS apps. Of course there are. I know people who work on them. I work with people who work on
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