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Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
essay From Game-Story to Cyberdrama by Janet Murray Saturday, May 1st 2004 Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations. Is there a game-story? I think this is the wrong question, though an inevitable one for this moment. In our discussion here, game-story means the story-rich new gaming formats that are proliferating in digital formats: the hero-driven video game, the atmospheric first person shooter, the genre-focused role-playing game, the character-focused simulation. All of these are certainly more storylike than, say, checker
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