flâneur — a map of the web's best reading

Game Studies - Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles

gamestudies.org · 7,664 words · saved by 1 readers

Video game analyses have historically focused on the human act of play or on the events resulting from the player’s act. Until recently, spectating has remained an analytical domain of film theory and visual arts. In game studies, this perspective has changed, with the arrival of the phenomenon of gameplay spectating and game streaming on a mass scale, and its leakage into academic as well as popular consciousness. How does the spectacle change the analytical perspective towards video games as objects of scholarly analysis and video gaming as reflective practice? In this paper, I will approach the video game as an algorithmic spectacle and propose an analytical perspective to study this phenomenon, reaching out to theories of moving (digital) image proposed by the philosopher Vilém Flusser and the filmmaker Harun Farocki. Keywords: videogame aesthetic, image theory, media aesthetic, spectacle, watching, operationality, Vilém Flusser, Harun Farocki At first glimpse, spectating seems an

Game Studies - Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles Game Studies volume 22 issue 2 April 2022 ISSN:1604-7982 the international journal of computer game research home about archive RSS Sonia Fizek Sonia Fizek, Ph.D, is a games and media scholar. She holds an associate professorship in Media and Game Studies at the Cologne Game Lab at Technical University of Cologne in Germany. Fizek is also a co-editor-in-chief of the international Journal of Gaming and Virtual Worlds and a principal investigator of “Greening Games,” an international project on the sust

Explore this link on the map →

related reading