How Virtual Worlds Work, part two – Raph's Website
Last week I wrote about the challenges of moving art between virtual worlds – especially the long-standing dream of moving avatars across wildly different worlds and experiences. Something I didn’t…
Last week I wrote about the challenges of moving art between virtual worlds – especially the long-standing dream of moving avatars across wildly different worlds and experiences. How Virtual Worlds Work 1: Clients, servers, and art 2: Maps 3: Object templates and instances 4: Object behaviors 5: Ownership Something I didn’t touch on is whether this is a dream you actually want . Chasing the wrong dreams There are a lot of things people assume they want out of a metaverse which don’t really hold up under close scrutiny. Do you really want to move your avatar between a fantasy world and a gritty
Explore this link on the map →related reading
- The Seven Rules of the Metaverse. A framework for the coming immersive… | by Tony Parisi | Metaverses | Mediummedium.com
- What Is the Metaverse, Exactly? | WIREDwired.com
- [1511.08464] Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaversearxiv.org
- Digital Objects: How Virtual Worlds Work part 3 – Raph Kosterraphkoster.com
- Frank Chimero · What Screens Wantfrankchimero.com
- Framework for the Metaverse - MatthewBall.comatthewball.vc
- Moxie Marlinspike >> Blog >> My first impressions of web3moxie.org
- The Metaverse: What It Is, Where to Find it, and Who Will Build It - MatthewBall.comatthewball.vc
- Lighthouse: The Open Metaverse Navigation Engine — Lighthouselighthouse.mirror.xyz
- Lighthouse: The Open Metaverse Navigation Engine — Lighthousemirror.xyz
- Object Behaviors: How Virtual Worlds Work part 4 – Raph Kosterraphkoster.com
- The Keys to an Open, Interoperable Metaverse | Web3D Consortiumweb3d.org