Object Behaviors: How Virtual Worlds Work part 4 – Raph's Website
Making objects in a virtual world actually do something is way harder than just drawing them – and as we have seen, drawing them is already fraught with challenges. Items as pure data Once upon a t…
Making objects in a virtual world actually do something is way harder than just drawing them – and as we have seen, drawing them is already fraught with challenges. How Virtual Worlds Work 1: Clients, servers, and art 2: Maps 3: Object templates and instances 4: Object behaviors 5: Ownership Items as pure data Once upon a time, in the old days of DikuMUDs , every object in the game was of a type – ITEM_WEAPON, ITEM_CONTAINER and so on. These were akin to what I referred to as templates in the last article. But they were hard-coded into the game server. If you added new content to the game, you
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