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Digital Objects: How Virtual Worlds Work part 3 – Raph's Website

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First we talked about clients and servers; then we talked about maps. Now we are finally at the hardest part of virtual worlds to wrap your head around – not coincidentally, also the aspect that ge…

How Virtual Worlds Work 1: Clients, servers, and art 2: Maps 3: Object templates and instances 4: Object behaviors 5: Ownership First we talked about clients and servers ; then we talked about maps. Now we are finally at the hardest part of virtual worlds to wrap your head around – not coincidentally, also the aspect that gets people the most excited. Things. Stuff. Bits and bobs. Widgets. You know: objects. A lot of folks think a digital object is something like this: Objects might seem simple, but they are actually very complicated. The subtleties lead to confusion about what is possible in

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