In Defense of Wasting Time: On C. Thi Nguyen’s “Games: Agency As Art” | Los Angeles Review of Books
We are thankful to you, our God, for putting our lot among those who sit in the study hall and not among those who sit on the corners. We get up early and they get up early: we get up early for Torah, and they get up early for frivolous things. We work and they work. We work and are rewarded; they work and are not rewarded. We run and they run. We run to a life in the World to Come, and they run to an empty chasm. ¤ LARB CONTRIBUTOR Share Are video game glitches a flaw in the art, or a feature?... NATHAN WAINSTEINMAR 27, 2021 SPECULATIVE FICTION “Dark Souls” is marked by formal features — difficulty, narrative fragmentation, and spatiotemporal distortion — that are associated with modernist art.... NATHAN WAINSTEINOCT 31, 2020 SPECULATIVE FICTION LARB publishes daily without a paywall as part of our mission to make rigorous, incisive, and engaging writing on every aspect of literature, culture, and the arts freely accessible to the public. Please consider supporting our work and helpin
In Defense of Wasting Time: On C. Thi Nguyen’s “Games: Agency As Art” If you think games are a waste of time, it is only because you have fundamentally misunderstood how humans decide how to spend their lives. By David Zvi Kalman July 2, 2022 SF Games: Agency As Art by C. Thi Nguyen . Oxford University Press , 2020. 256 pages. Buy on Bookshop.org Did you know LARB is a reader-supported nonprofit? LARB publishes daily without a paywall as part of our mission to make rigorous, incisive, and engaging writing on every aspect of literature, culture, and the arts freely accessible to the public. Hel
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