Ludic fallacy - Wikipedia
The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan (2007), is "the misuse of games to model real-life situations".[1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice".[2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime".[3] The fallacy is a central argument in the book and a rebuttal of the predictive mathematical models used to predict the future – as well as an attack on the idea of applying naïve and simplified statistical models in complex domains. According to Taleb, statistics is applicable only in some domains, for instance casinos in which the odds are visible and defined. Taleb's argument centers on the idea that predictive models are based on platonified forms, gravitating towards mathematical purity and failing to take various aspects into account:[citation needed] One example given in the book is the following thought experiment. Two people are involved:
Ludic fallacy - Wikipedia Jump to content From Wikipedia, the free encyclopedia Conceptual fallacy by Nassim Taleb The ludic fallacy , proposed by Nassim Nicholas Taleb in his book The Black Swan ( 2007 ), is "the misuse of games to model real-life situations". [ 1 ] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". [ 2 ] The adjective ludic originates from the Latin noun ludus , meaning "play, game, sport, pastime". [ 3 ] Description [ edit ] The fallacy is a central argument in the book and a rebuttal of the predictive mathematical models used to
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