✳flâneur — a map of the web's best reading
Blending digital and physical: Designing for spatial passthrough experience | by Daisy Chen | Jun, 2023 | UX Collective
uxdesign.cc · 2,135 words · saved by 1 readers
Learn about use cases of passthrough and how to design better experiences with passthrough in Mixed Reality environment.
Blending digital and physical: Designing for spatial passthrough experience Daisy Chen 9 min read · Jun 12, 2023 -- 5 Listen Share Apple Vision Pro. Source: Apple. In WWDC23’s introduction of Apple Vision Pro, the notion of “blend” is continuously emphasized. This recurring term manifests Apple’s design philosophy of crafting an integrated hybrid environment that blends digital content into the physical space, underlining the desire to connect rather than isolate through the use of the headset. An important factor in delivering this seamless experience is the implementation of passthrough. Pre
Explore this link on the map →related reading
- Hands-on with Apple Vision Pro: This is not a VR headset - Ars Technicaarstechnica.com
- Vision Pronotes.andymatuschak.org
- Gray Crawfordgraycrawford.com
- Invisible Details of Interaction Designrauno.me
- May-Li Khoe on pulling inspiration from the physical world in digital designnotion.so
- All My Thoughts After 40 Hours in the Vision Pro — Wait But Whywaitbutwhy.com
- Ambient Co-presencemaggieappleton.com
- Apple Vision – Stratechery by Ben Thompsonstratechery.com
- Apple Vision – Stratechery by Ben Thompsonstratechery.com
- Apple's Vision Pro Is One More Screen for Your Face - The Atlantictheatlantic.com
- Where Will Virtual Reality Take Us? | The New Yorkernewyorker.com
- Frank Chimero · What Screens Wantfrankchimero.com