Max Hodak - Physics considerations for a simulated reality
Though graphics have improved by leaps and bounds, modern game engines still feel very far from enabling an open-ended simulated reality in the sense of the The Matrix. Specifically, what I think they are lacking is a materials system, part of a larger missing physics engine.
Max Hodak - Physics considerations for a simulated reality Max Hodak - Writings Physics considerations for a simulated reality December 2019 More detailed technical article: "Physics considerations for a simulated reality", pdf Though graphics have improved by leaps and bounds, modern game engines still feel very far from enabling an open-ended simulated reality in the sense of the The Matrix . Specifically, what I think they are lacking is a materials system, part of a larger missing physics engine. If my only possible interactions with the environment are those contemplated ahead of time by
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