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The Book of Shaders

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Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.

by Patricio Gonzalez Vivo and Jen Lowe This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. Contents About this book Getting started What is a shader? “Hello world!” Uniforms Running your shader Algorithmic drawing Shaping functions Colors Shapes Matrices Patterns Generative designs Random Noise Cellular noise Fractional brownian motion Fractals Image processing Textures Image operations Kernel convolutions Filters Others effects Simulation Pingpong Conway Ripples Water color Reaction diffusion 3D graphics Lights…

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