Duolingo, Kahoot! and the Redemption of Gamified Education
When the language-learning app Duolingo went public on the NASDAQ exchange on July 28th of this year, it served as a bit of Rorschach test for Edtech market observers. Transcend Network saw it as a triumph of the strategy of combining language learning and testing. Fast Company focused on Duolingo’s character-based approach to learning. Edsurge reporters saw the event as an example of the pandemic-fueled growth of the Edtech sector, while the Pittsburgh Business Times hailed the company as hometown heroes, showcasing the strength of the Pittsburgh startup scene. Techcrunch, a longtime Duolingo watcher, honed in on Duolingo founder Luis Von Ahn’s fascinating computer science background, while Wall Street observers, true to form, focused on the gross profit margin. For me, the big story about Duolingo is this: Duolingo finally puts to rest all doubt about the educational and commercial value of ‘gamification’ (injecting game mechanics into non-game settings). I started graduate school to
Duolingo, Kahoot! and the Redemption of Gamified Education What the dominance of language-learning app Duolingo and gamified quiz platform Kahoot! says about game mechanics in education Alex Sarlin Sep 02, 2021 4 2 Share When the language-learning app Duolingo went public on the NASDAQ exchange on July 28th of this year, it served as a bit of Rorschach test for Edtech market observers. Transcend Network saw it as a triumph of the strategy of combining language learning and testing . Fast Company focused on Duolingo’s character-based approach to learning. Edsurge reporters saw the event as an e
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