The future of sensory substitution, addition, and expansion via haptic devices - PMC
Official websites use .gov A .gov website belongs to an official government organization in the United States. Secure .gov websites use HTTPS A lock ( Lock Locked padlock icon ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites. Because of a lapse in government funding, the information on this website may not be up to date, transactions submitted via the website may not be processe
Abstract Haptic devices use the sense of touch to transmit information to the nervous system. As an example, a sound-to-touch device processes auditory information and sends it to the brain via patterns of vibration on the skin for people who have lost hearing. We here summarize the current directions of such research and draw upon examples in industry and academia. Such devices can be used for sensory substitution (replacing a lost sense, such as hearing or vision), sensory expansion (widening an existing sensory experience, such as detecting electromagnetic radiation outside the visible…
saved by
related reading
- Visualizing Tactile Sensationsqri.org
- Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensingarxiv.org
- Mixed Feelings | WIREDwired.com
- We Induced Artificial Smells With Ultrasound Brain Stimulation | Write to Brainwritetobrain.com
- Social Touch Technology: A Survey of Haptic Technology for Social Touch | IEEE Journals & Magazine | IEEE Xploreieeexplore.ieee.org
- Neurotechnologies for Human Augmentationfrontiersin.org
- The Goals of Neurotechnologymilan.cvitkovic.net
- The science and engineering behind sensitized brain-controlled bionic handscs.mcgill.ca
- A brain-computer interface that evokes tactile sensations improves robotic arm control - PMCncbi.nlm.nih.gov
- Our interfaces have lost their senseswattenberger.com
- Soft Robotic Link with Controllable Transparency for Vision-based Tactile and Proximity Sensingquan-luu.github.io
- [2606.19161] HT-Bench: Benchmarking and Learning Dexterous Full-Hand Tactile Representations with Egocentric Visionarxiv.org