50 Things I Learned | Cheng-Wei Hu
This is a special version of Weekly I/O. In this Rumination, I will pick learnings that I found worth reviewing in all 50 inputs from Weekly I/O#61 to #7…
This is a special version of Weekly I/O . In this Rumination, I will pick learnings that I found worth reviewing in all 50 inputs from Weekly I/O#61 to #70, categorize them, and connect some with their related inputs from the Weekly I/O learning archive . Hope you enjoy it! Product and Design People aren't buying your product for the molecules. They're buying it for the way it makes them feel. The subjective experience matters more than the objective characteristics of the product. [Experience not Characteristic] | Related: [Feel] [Game Design] Design is not just what it looks like and feels l
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