A qualitative investigation of student perceptions of game elements in a gamified course - ScienceDirect
• Perceptions regarding multiple game elements were explored in-depth. • 9 main themes (game elements) appeared in the study. • Richer data were presented to explore the usefulness of game elements. • Design and implementation guidelines are provided for a gamified course. • The study has longitudinal and iterative nature to improve gamification. Perceptions regarding multiple game elements were explored in-depth. 9 main themes (game elements) appeared in the study. Richer data were presented to explore the usefulness of game elements. Design and implementation guidelines are provided for a gamified course. The study has longitudinal and iterative nature to improve gamification. As gamification grows in popularity, there has been increased interest in its potential as a motivating and engaging learning strategy. Yet, it is still a controversial issue in education and has received several criticisms. The existing literature suggests that when gamification is designed well and u
• Perceptions regarding multiple game elements were explored in-depth. • 9 main themes (game elements) appeared in the study. • Richer data were presented to explore the usefulness of game elements. • Design and implementation guidelines are provided for a gamified course. • The study has longitudinal and iterative nature to improve gamification. Perceptions regarding multiple game elements were explored in-depth. 9 main themes (game elements) appeared in the study. Richer data were presented to explore the usefulness of game elements. Design and implementation guidelines are provided