Effective Co-Op Design
What does it take to really implement meaningful co-op in your game? A Virus Named Tom developer Tim Keenan delves into the thorny issue -- discussing the challenges and triumphs of building in the mode for his indie game.
Author: by Tim Keenan What does it take to really implement meaningful co-op in your game? A Virus Named Tom developer Tim Keenan delves into the thorny issue -- discussing the challenges and triumphs of building in the mode for his indie game. About a Virus... I love playing cooperative games with family and friends. So when I set out to make A Virus Named Tom, I always knew that I would add cooperative play. What I didn't know was how deep the rabbit hole went. A Virus Named Tom is an action-puzzler where you reconfigure circuits to spread a virus while trying to avoid anti-virus…
saved by
related reading
- Portal 2 Co-Op: Are 2 Minds Better Than 1?wired.com
- Puzzle Game Design (Principles, Levels, Template)gamedesignskills.com
- Building Tight Game Systems of Cause and Effectlostgarden.com
- Portal 2’s Co-Op Was Perfectkotaku.com
- Designing The Core Gameplay Loop: A Beginner's Guidegamedesignskills.com
- Video Game Mechanics: A Beginner's Guide (with Examples)gamedesignskills.com
- Video Game Prototype: A Beginner's Guidegamedesignskills.com
- The Chemistry Of Game Designgamedeveloper.com
- The Multiplayer Gaming Renaissance Is Hereyoutube.com
- World-building IRL - by joss and Wygo - box.boxx.substack.com
- World-building IRL - by joss and Wygo - box.boxx.substack.com
- Game design is simple, actually – Raph Kosterraphkoster.com