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Effective Co-Op Design

gamedeveloper.com · 2,588 words · saved by 1 readers

What does it take to really implement meaningful co-op in your game? A Virus Named Tom developer Tim Keenan delves into the thorny issue -- discussing the challenges and triumphs of building in the mode for his indie game.

Author: by Tim Keenan What does it take to really implement meaningful co-op in your game? A Virus Named Tom developer Tim Keenan delves into the thorny issue -- discussing the challenges and triumphs of building in the mode for his indie game. About a Virus... I love playing cooperative games with family and friends. So when I set out to make A Virus Named Tom, I always knew that I would add cooperative play. What I didn't know was how deep the rabbit hole went. A Virus Named Tom is an action-puzzler where you reconfigure circuits to spread a virus while trying to avoid anti-virus…

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