Building Tight Game Systems of Cause and Effect – Lostgarden
To play a game well, a player must master a mental model of cause and effect. You learn that pressing a specific button moves you forward. You figure out that a sequence of controller moves lets …
To play a game well, a player must master a mental model of cause and effect. You learn that pressing a specific button moves you forward. You figure out that a sequence of controller moves lets you dodge a fired rocket. You observe a slight pause before an enemy attack and theorize that you could fire off a headshot at that exact moment. At each stage of learning, you create a hypothesis, test it via your actions and refine your mental models of the whirring black box at the heart of the game. This escalating refinement and mastery of new mental models and tools is essential to what makes…
saved by
related reading
- Game Progression and Progression Systemsgamedesignskills.com
- Designing The Core Gameplay Loop: A Beginner's Guidegamedesignskills.com
- Video Game Mechanics: A Beginner's Guide (with Examples)gamedesignskills.com
- Behavioral Game Designgamedeveloper.com
- Puzzle Game Design (Principles, Levels, Template)gamedesignskills.com
- The Aesthetic of Play - First Person Scholarfirstpersonscholar.com
- The Chemistry Of Game Designgamedeveloper.com
- Game design is simple, actually – Raph Kosterraphkoster.com
- Mental Models: The Best Way to Make Intelligent Decisions (~100 Models Explained)fs.blog
- Rahul Vohra's 7 principles of game designblog.superhuman.com
- Microsoft PowerPoint - Mixing_Game_and_Applications.pptxlostgarden.com
- Microsoft PowerPoint - Mixing_Game_and_Applications.pptxnuminous.productions