Behavioral Game Design
Every computer game is designed around the same central element: the player. While the hardware and software for games may change, the psychology underlying how players learn and react to the game is a constant. The study of the mind has actually come up with quite a few findings that can inform game design, but most of these have been published in scientific journals and other esoteric formats inaccessible to designers. Ironically, many of these discoveries used simple computer games as tools to explore how people learn and act under different conditions. Unlike game theory, which stresses how a player should react to a situation, this article will focus on how they really do react to certain stereotypical conditions.
Every computer game is designed around the same central element: the player. While the hardware and software for games may change, the psychology underlying how players learn and react to the game is a constant. The study of the mind has actually come up with quite a few findings that can inform game design, but most of these have been published in scientific journals and other esoteric formats inaccessible to designers. Ironically, many of these discoveries used simple computer games as tools to explore how people learn and act under different conditions. The techniques that I'll discuss…
saved by
related reading
- Designing The Core Gameplay Loop: A Beginner's Guidegamedesignskills.com
- Video Game Mechanics: A Beginner's Guide (with Examples)gamedesignskills.com
- Game Progression and Progression Systemsgamedesignskills.com
- Puzzle Game Design (Principles, Levels, Template)gamedesignskills.com
- Building Tight Game Systems of Cause and Effectlostgarden.com
- The Chemistry Of Game Designgamedeveloper.com
- Why Everything is Becoming a Gamegurwinder.blog
- Game theory - Wikipediaen.wikipedia.org
- Part 1: Key Concepts in RL - Spinning Up documentationspinningup.openai.com
- Can You Condition Yourself?slatestarcodex.com
- Operant Conditioning | Boundless Psychologycourses.lumenlearning.com
- Game design is simple, actually – Raph Kosterraphkoster.com