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Experience Design: A Participatory Manifesto — WXO

worldxo.org · 2,317 words · saved by 1 readers

Abraham Burickson, Director of Odyssey Works, shares 3 experience design principles for real change from his latest book.

What does it mean to design experiences? Traditional design practices invite us to design things, and to use those things to solve problems. But experience is not a problem: it is life. Experience designers engage with unpredictability and the unknown, partnering with their audiences to generate possibility and relationality. This means we need a new set of tools to design experiences than we do to design things. We stand at an exciting, emergent point in the function of experience design. We’re not stepping into a set of best practices, but defining together how we might create worlds,…

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