Game of Life :: Walks of Life
This section provides details of the common patterns, some especially interesting ones, and information about what has yet to be solved about the mechanics of the Game of Life.
Game of Life :: Walks of Life When John Conway first developed Life, he did it all by hand; only using a computer later in the process when it became clear that the elaborate patterns that unfolding during subsequent generations proved too much for pen and paper. After trying several patterns he found that every pattern he started out with eventually stabilized into a few recognizable patterns that fall into two categories, Conway named these still-lifes and oscillators. Immediately Conway found himself wondering if every possible pattern ended in these types of objects. He could not find a st
related reading
- Conway's Game of Life - Wikipediaen.wikipedia.org
- Game of Life :: Walks of Life :: Different Patternscs.stanford.edu
- What is a Cellular Automaton?stephenwolfram.com
- Ivan Yevenkotheleniac.com
- Rule 110en.wikipedia.org
- Lenia - Wikipediaen.wikipedia.org
- Glider (Conway's Game of Life) - Wikipediaen.wikipedia.org
- Complexity Explorables | Get a life!chakazul.github.io
- L-system - Wikipediaen.wikipedia.org
- Garden of Eden (cellular automaton) - Wikipediaen.wikipedia.org
- Book Review: Design Principles of Biological Circuits — LessWronglesswrong.com
- Is life a complex computational process?aeon.co