Serious games in prevention and rehabilitation—a new panacea for elderly people? | European Review of Aging and Physical Activity
Digital games cannot only be used for fun and entertainment. The term “serious games” (SG) denotes digital games serving serious purposes like education, training, advertising, research and health. Recently, a new generation of games has emerged involving whole-body movements. Compared to traditional interventions, these games may help elderly people to improve their health by enhancing physical fitness and coordinative abilities by combining increased motivation, game experience like fun and game flow and training. Serious games, particularly adventure and shooter games, already play an important role in health education, prevention and rehabilitation, e.g. to enhance health-related physical activity, improve sensory–motor coordination, prevent asthma, change nutrition behaviour and alleviate diabetes and prevent smoking or HIV. In this paper, the impact of SG on prevention and rehabilitation is discussed. Three criteria are applied. Beyond effectivity and efficiency, the additional b
Serious games in prevention and rehabilitation—a new panacea for elderly people? Academic Literature Review Open access Published: 08 December 2011 Volume 9 , pages 41–50 ( 2012 ) Cite this article You have full access to this open access article Download PDF Save article View saved research European Review of Aging and Physical Activity Aims and scope Submit manuscript Serious games in prevention and rehabilitation—a new panacea for elderly people? Download PDF Abstract Digital games cannot only be used for fun and entertainment. The term “serious games” (SG) denotes digital games serving ser
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