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Through the nineties, Microsoft software engineers carried on a tradition of writing clever and distinctive software projects alongside the software they were primarily tasked with writing— this is where Solitaire and Minesweeper came from, for instance. These engineers also wrote "easter eggs" into their primary software, such as the beautiful flight simulator hidden in Excel 97. For various reasons, this easter egg has become near impossible to experience on newer hardware or in emulation. In 2021, I reverse engineered it in a VM, recovered its elevation data and textures, and rebuilt it to some degree in three.js. Later in January 2022, I rewrote it as a regl project, which made it much simpler and a more faithful reproduction of the original. This latest version also contains various additional optional features, such as higher resolution textures, environmental effects, and modes that help demonstrate how it works. As part of my research for this project, I had the privilege to in

rezmason.net - Projects For Hire Mesmer: noclip contribution (August 2024 - June 2025) TypeScript WebGL Reverse Engineering View Code Online Mercury Pool View "Cavern" Online View "Industrial" Online Robot Circus View "Classic" Online View "Arena" Online Sand Pendulum View "Grotto" Online View "Checkerboard" Online noclip.website is a virtual museum of sorts, showcasing hundreds of virtual worlds from the history of video games. It's an indispensable resource to contemporary designers of virtual spaces, and highlights the techniques of artists and engineers from different eras of the game indu

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