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Design fiction - Wikipedia

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Design fiction is a design practice aiming at exploring and criticising possible futures[1][2] by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with".[3] By inspiring new imaginaries about the future, Design Fiction moves forward innovation perspectives, as conveyed by author Bruce Sterling's own definition: "Design Fiction is the deliberate use of diegetic prototypes to suspend disbelief about change".[4] Reflecting the diversity of media used to create design fictions and the breadth of concepts that are prototyped in the associated fictional worlds, researchers Joseph Lindley and Paul Coulton propose that design fiction be defined as: "(1) so

Design fiction - Wikipedia Jump to content From Wikipedia, the free encyclopedia Design practice Futures studies Concepts Accelerating change Cashless society Global catastrophic risk Future Earth Mathematics Race Climate Space exploration Universe Historical materialism Kondratiev wave Kardashev scale Moore's law Peak oil Population cycle Resource depletion Singularity Swanson's law Techniques Backcasting Causal layered analysis Chain-linked model Consensus forecast Cross impact analysis Delphi Real-time Delphi Foresight Future-proof Futures wheel Future workshop Horizon scanning Reference cl

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