Shading - Wikipedia
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness.[1] Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light. Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.[2][3] There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the l
Shading - Wikipedia Jump to content From Wikipedia, the free encyclopedia Depicting depth with levels of darkness This article is about shading in computer graphics. For the GPU technology that performs these techniques, see Shader . For other uses, see Shade . This article needs more citations . Please help improve this article by adding citations to reliable sources . Unsourced material may be challenged and removed . Find sources: "Shading" – news · newspapers · books · scholar · JSTOR ( May 2007 ) ( Learn how and when to remove this message ) Flat shading describes a number of simple light
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