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Pixelblog - 3 - Graphical Projection Part 1 — SLYNYRD

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INTRO The ability to convey convincing perspective with simple abstractions is one of the greatest charms of pixel art. If you really analyze 2D pixel art games you will notice they don't necessarily follow real world perspective rules, yet they still capture a believable sense of depth. T

Pixelblog - 3 - Graphical Projection Part 1 / March 20, 2018 by Raymond Schlitter INTRO The ability to convey convincing perspective with simple abstractions is one of the greatest charms of pixel art. If you really analyze 2D pixel art games you will notice they don't necessarily follow real world perspective rules, yet they still capture a believable sense of depth. This can be attributed to the use of graphical projection. A graphical projection supplies a set of numerical rules to depict 3D objects onto a flat plane. Personally, I don't get caught up in the math. I rely more on my eyeballs

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