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The Philosophy of SimCity: An Interview With the Game's Lead Designer - The Atlantic
theatlantic.com · 4,412 words · saved by 1 readers
Stone Librande talks about parking lots, governing styles, and how Google Earth shaped the Sim's new world.
Screenshot of our own SimCity (called, for reasons that made sense at the time, We Are The Champignons) after three hours of game play. In the nearly quarter-century since designer Will Wright launched the iconic urban planning computer game, SimCity , not only has the world's population become majoritatively urban for the first time in human history, but interest in cities and their design has gone mainstream. Once a byword for boring, city planning is now a hot topic, claimed by technology companies , economists , so-called " Supermayors ," and cultural institutions alike as the key to human
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