Design Dilemmas
Software that accomplishes a specific task is an application. For instance, Uber for going from one place to another, or Google Calendar for scheduling a meeting at a given time are examples of commonplace applications. On the other hand, software that typically creates something tangible, including the applications mentioned above, is called a tool. Examples include Figma, VS Code, Procreate, etc. A defining characteristic of tools is the versatility and the unpredictability of their outcomes. A tool like Figma can be used to produce anything from a digital mobile app to the floor plan of a physical house. Meanwhile, an application helps accomplish a particular outcome most efficiently and conveniently for the user. Over the last few years, I've primarily designed applications- software that helps users accomplish a specific task. Then, about a year ago, I started designing Playground, a graphic design tool that allows text-based image creation and editing. At the same time, I began a
Design Dilemmas Pondering the open design questions in building creative tools aakankshamirdha.com Software that accomplishes a specific task is an application. For instance, Uber for going from one place to another, or Google Calendar for scheduling a meeting at a given time are examples of commonplace applications. On the other hand, software that typically creates something tangible, including the applications mentioned above, is called a tool. Examples include Figma, VS Code, Procreate, etc. A defining characteristic of tools is the versatility and the unpredictability of their outcomes. A
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