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Garden of Eden (cellular automaton)

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In a cellular automaton, a Garden of Eden is a configuration that has no predecessor. It can be the initial configuration of the automaton but cannot arise in any other way.

Garden of Eden (cellular automaton) - Wikipedia Jump to content From Wikipedia, the free encyclopedia Pattern that has no predecessors A Garden of Eden in Conway's Game of Life , discovered by R. Banks in 1971. [ 1 ] The cells outside the image are all dead (white). An orphan in Life found by Achim Flammenkamp. Black squares are required live cells; blue x's are required dead cells. In a cellular automaton , a Garden of Eden is a configuration that has no predecessor. It can be the initial configuration of the automaton but cannot arise in any other way. John Tukey named these configurations a

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