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The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development

kotaku.com · 5,748 words · saved by 1 readers

In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration—one that would dig into the untapped potential of the first three games. Instead of visiting just…

By Jason Schreier Published June 7, 2017 𝕏 Copied! In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration—one that would dig into the untapped potential of the first three games. Instead of visiting just a few planets, they said, what if you could explore hundreds? Five years later, it’s hard to find anyone who’s ecstatic with the results. Mass Effect: Andromeda , released in March 2017, disappointed even the biggest fans of Bio

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