Interview with CEO of Figma, Dylan Field | by Blueprint | Blueprint | Medium
It first started when my co-founder Evan showed me a demo of WebGL that he had built involving a sphere in a pool of water. The power of this new technology immediately got both of us thinking about what kind of companies we could build with it. We spent some time looking around at possible applications like computational photography and photo-editing. Our lowest point was when we spent about a week exploring meme-generation, which we soon realized was a really embarrassing reason to drop out of Brown for. Eventually, we started looking into interface design. We saw that even though design is inherently collaborative, popular design tools were single-player and offline at the time. We thought that if we could use WebGL and make a design tool similar to Google Docs, then we could take this market where there hasn’t been much innovation for decades. It was actually the decision to focus on interface design. Before then, we hadn’t really determined our mission or purpose. We would just re
Interview with CEO of Figma, Dylan Field An exclusive interview with Dylan Field , CEO and Co-founder of Figma , about the company’s beginnings and his take on the future of design. Blueprint 4 min read · Apr 17, 2018 -- Listen Share Press enter or click to view image in full size Dylan speaking at our recent Figma Design Talk event What’s the story behind how Figma started? It first started when my co-founder Evan showed me a demo of WebGL that he had built involving a sphere in a pool of water. The power of this new technology immediately got both of us thinking about what kind of companies
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