Maya to Houdini - Houdini and CG tips
I did a first version of this page after working on Happy Feet 2 in 2011, using Houdini in a very limited context in the lighting department. In 2014/2015 I've been lucky enough to use Houdini in a broader context on Insurgent and Avengers at Animal Logic, learning from some of the best Houdini artists around. As such it seemed time to update this little tour. I'm hardly an expert (hell, it took me years to feel halfway competent in Maya, and I've been using it since maybe v2 in 2001 or so), but I'm now fairly confident of what Houdini is and isn't good at. And while it shouldn't be a competition, I imagine folk reading this will be like I was several years ago; sort of intrigued by what Houdini offers, but wary of a big scary jump from the safe Maya waters. As such, this is a competition, and I'll try and point out why it's worth learning. It's also a big wall of text, sorry about that. Check if any of these situations sound familiar: (Wow, that list came out a lot more bitter than I
Maya to Houdini - Houdini and CG tips Skip to content Return to top Maya to Houdini This section desperately needs editing. I'd skim it. I did a first version of this page after working on Happy Feet 2 in 2011, using Houdini in a very limited context in the lighting department. In 2014/2015 I've been lucky enough to use Houdini in a broader context on Insurgent and Avengers at Animal Logic, learning from some of the best Houdini artists around. As such it seemed time to update this little tour. I'm hardly an expert (hell, it took me years to feel halfway competent in Maya, and I've been usin
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