Gaussian Splatting is pretty cool! · Aras' website
SIGGRAPH 2023 just had a paper “3D Gaussian Splatting for Real-Time Radiance Field Rendering” by Kerbl, Kopanas, Leimkühler, Drettakis, and it looks pretty cool! Check out their website, source code repository, data sets and so on (I should note that it is really, really good to see full source and full data sets being released. Way to go!). I’ve decided to try to implement the realtime visualization part (i.e. the one that takes already-produced gaussian splat “model” file) in Unity. As well as maybe play around with looking at whether the data sizes could be made smaller (maybe use some of the learnings from float compression series too?). What’s a few million badly rendered boxes among friends, anyway? For the impatient: I got something working over at aras-p/UnityGaussianSplatting, and will tinker with things there some more. And since this post, I wrote several others: Meanwhile, some quick random thoughts on this Gaussian Splatting thing. Watch the paper video and read the paper,
SIGGRAPH 2023 just had a paper " 3D Gaussian Splatting for Real-Time Radiance Field Rendering " by Kerbl, Kopanas, Leimkühler, Drettakis, and it looks pretty cool! Check out their website, source code repository, data sets and so on (I should note that it is really, really good to see full source and full data sets being released. Way to go!). I've decided to try to implement the realtime visualization part (i.e. the one that takes already-produced gaussian splat "model" file) in Unity. As well as maybe play around with looking at whether the data sizes could be made smaller (maybe use some of
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related reading
- Shi's blog: How to Render a Single Gaussian Splat?shi-yan.github.io
- [2308.04079] 3D Gaussian Splatting for Real-Time Radiance Field Renderingarxiv.org
- 3D Gaussian Splatting for Real-Time Radiance Field Renderingrepo-sam.inria.fr
- [2403.14530] HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressionarxiv.org
- [2311.11700] GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingarxiv.org
- MAKING SOFTWAREmakingsoftware.co
- Tristan's Site - Tristan Humethume.ca
- NeRF: Neural Radiance Fieldsmatthewtancik.com
- TU Berlin | CG | Marc Alexacg.tu-berlin.de
- staniks.github.iostaniks.github.io
- On Rendering the Sky, Sunsets, and Planets - The Blog of Maxime Heckelblog.maximeheckel.com
- Neural radiance field - Wikipediaen.wikipedia.org