Friendship Game Design - Summary + Notes
I recently watched a talk from the Game Developers Conference in 2018, and the title says it all: "Game Design Patterns for Building Friendships". The speaker (Daniel Cook, Chief Creative Office of Spry Fox) is a game designer with a focus on making happiness. His talk hits on meaningful relationships, friendships in particular.
Friendship Game Design - Summary + Notes May 24, 2021 Friendship Game Design - Summary + Notes by: Kristen Pavle I recently watched a talk from the Game Developers Conference in 2018, and the title says it all: "Game Design Patterns for Building Friendships" . The speaker (Daniel Cook, Chief Creative Office of Spry Fox) is a game designer with a focus on making happiness. His talk hits on meaningful relationships, friendships in particular. There's def a lot to pull here for the [[relational OS]] we've been talking about, and Buzzard generally. So, here's a mashup of excerpts (screenshots) and
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