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Game design patterns for building friendships – LOSTGARDEN

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In November of 2016, a small group of veteran game designers got together in a remote portion of Texas for a think tank called Project Horseshoe. Our workgroup dug deep into how design can help build meaningful relationships within games. You can read the other reports here: https://www.projecthorseshoe.com/reports/ Our group consisted of: The issue In many online multiplayer games, players enter as strangers and remain strangers. Due to a variety of unquestioned logistics, economic and social signalling choices, other human beings end up being treated as interchangeable, disposable or abusable. We can do better. When we throw players into a virtual world without understanding the cascading outcomes of default human psychology, we are little better than an unethical mad scientist replicating Lord of the Flies. As game designers, we’ve been building destructive dehumanizing systems. We should take responsibility for the bullying, harassment and wasted human interactions that inevitably

Game design patterns for building friendships – Lostgarden Skip to content January 27, 2017 Game design patterns for building friendships In November of 2016, a small group of veteran game designers got together in a remote portion of Texas for a think tank called Project Horseshoe . Our workgroup dug deep into how design can help build meaningful relationships within games. You can read the other reports here: https://www.projecthorseshoe.com/reports/ Our group consisted of: Daniel Cook, Spry Fox Yuri Bialoskursky, Electronic Arts Bill Fulton, Microsoft Michael Fitch, Betterrealities.co

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