Philo van Kemenade
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on the atlas — 12
- The Technium: 1,000 True Fans13 savers
- The Effects of Training on Own and Co-Worker Productivity: Evidence from a Field Experiment - dp5976.pdf1 savers
- Waarom werknemers zichzelf opnieuw moeten uitvinden1 savers
- pwc-lifelong-learning-publicatie-nl-final.pdf1 savers
- [2104.12871] Why AI is Harder Than We Think2 savers
- Archives: Keynote Speech to the 1996 OOPSLA Convention1 savers
- Apple Stories with S. Joy Mountford2 savers
- ‘Disrupting the Art Museum Now!’: Responding to the NFT social experiment – Cultural Practice1 savers
- MyHeritage Deep Nostalgia™, deep learning technologie om gezichten in familiefoto's te animeren - MyHeritage1 savers
- The VR winter — Benedict Evans3 savers
- Curius / Onboarding2621 savers
- We were promised Strong AI, but instead we got metadata analysis3 savers
highlights — 11
In het recente onderzoek Een leven lang leren in Nederland van PwC Nederland blijkt dat een kwart van de kennis waarover werknemers beschikken over twee jaar irrelevant is
Waarom werknemers zichzelf opnieuw moeten uitvindenThe late nineties dream of search engines was that they would use grand-scale Artificial Intelligence to find everything, understand most of it and help us retrieve the best of it. Not much of that has really come true.
We were promised Strong AI, but instead we got metadata analysisThe Origins of Pattern Theory, the Future of the Theory, And the Generation of a Living World Keynote Speech to the 1996 OOPSLA Convention By Christopher Alexander The following presentation was recorded live in San Jose, California, October of 1996, at The 1996 ACM Conference on Object-Oriented Programs, Systems, Languages and Applications (OOPSLA). Introduction by Jim Coplien Once in a great while, a great idea makes it across the boundary of one discipline to take root in another. The adoption of Christopher Alexander's patterns by the software community is one such event. Alexander both co…
Archives: Keynote Speech to the 1996 OOPSLA Convention"Newness is very overprojected and underdelivered."
Apple Stories with S. Joy MountfordSo - when color monitors came out, people didn't understand that the screens were still going to be black. (When powered off and during early boot stages and stuff.) So they would return the computers bc the monitors weren't "color"!
Apple Stories with S. Joy MountfordWork in those days was about developing plans, documentation, producing spreadsheets. Visualizing those things was quite controversial. Visual learning was seen as a niche thing - perhaps even mystic. It seemed extraneous to spend time designing the view of a project.
Apple Stories with S. Joy MountfordEducation was not a lucrative thing to pursue, never has been
Apple Stories with S. Joy Mountford"It was a totally different way of computing. And people got confused. No shit!" People needed to see it in a new light - but they saw it as a different model that offered no benefit. "You don't play Call of Duty in the same way that you listen to audiobooks."
Apple Stories with S. Joy MountfordSmartphones are broad and universal, whereas consoles are deep and narrow, and deep and narrow is a smaller market. VR is even deeper and even narrower, and so if we can’t work out a form of content that isn’t also deep and narrow, I think we have to assume that VR will be a subset of the games console.
The VR winter — Benedict EvansMeanwhile, it’s instructive that now that we’re all locked up at home, video calls have become a huge consumer phenomenon, but VR has been not. This should have been a VR moment, and it isn’t.
The VR winter — Benedict EvansHighlight me with your cursor
Curius / Onboarding