Amol Chahal
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on the atlas — 11
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highlights — 22
This is the great work of our time: not just building what spreads, but what matters
MEDIA AND MACHINES. - by Anu Atluru - Working Theorysevery algorithm’s output becomes someone’s input, every generated phrase someone’s truth.
MEDIA AND MACHINES. - by Anu Atluru - Working TheorysThe builder’s role has evolved — no longer just a technical architect, but a polymath weaving machines and media into civilization-shaping sculptures.
MEDIA AND MACHINES. - by Anu Atluru - Working TheorysEvery engineering decision is now a cultural act.
MEDIA AND MACHINES. - by Anu Atluru - Working TheorysWe’re no longer designing just products or platforms or interfaces, but cognitive environments
MEDIA AND MACHINES. - by Anu Atluru - Working TheorysNatural language is now both interface and infrastructure.
MEDIA AND MACHINES. - by Anu Atluru - Working Theorysthey were self-replicating loops where every post was both content and infrastructure
MEDIA AND MACHINES. - by Anu Atluru - Working TheorysFor example, by looking at the screen, Apple Maps will show the active route navigation without unlocking. Apple Wallet will increase the brightness when presenting a pass for scanning. Spotify will adjust the interface to be more accessible while driving
Invisible Details of Interaction DesignBut isn't the mother of all inputs no input at all?
Invisible Details of Interaction DesignThe keyboard, mouse, touch, voice are all explicit inputs.
Invisible Details of Interaction DesignOddly enough, twisting the tip and rotating the pencil body provides satisfying friction to casually play with while thinking.
Invisible Details of Interaction DesignAlthough there is no scientific research that supports this claim 4, fidgeting does regardless feel like a part of intentional interaction design.
Invisible Details of Interaction DesignI can only assume that the menu fading out makes this feel more graceful and intentional than abruptly disappearing after the blink:
Invisible Details of Interaction DesignI was working on a bookmarking tool (bmrks.com) and intuitively felt great about animating the active indicator and elements being added and removed from the list:
Invisible Details of Interaction DesignAfter a couple of days they began to feel sluggish. Despite making the motion even snappier, my perceived performance was making me feel like I have to wait too much when interfacing with the keyboard. I removed motion from core interactions and suddenly felt like I was moving much faster:
Invisible Details of Interaction DesignInterestingly enough, the menu subtly fades out.
Invisible Details of Interaction DesignThis seems to support the theory above. Because the Island timer module is only specific to one app, and there can't be another with the same Island, there's no need to make it clear where it's from.
Invisible Details of Interaction DesignScientifically or intuitively, there are hundreds of design decisions made by someone obsessesing over the tiniest margins so that when they work, no one has to think about. And many of them tap into our instinctive behaviors.
Invisible Details of Interaction DesignBeauty in form and composition is not enough. There's an inherent satisfaction apparent in striking a holistic balance between form and function.
Invisible Details of Interaction DesignWhen does a swipe trigger an action? Do gestures retain momentum? What happens if a finger is covering content? How can we predict intent based on context? Executing well on details like these make products feel like a natural extension of ourselves. 2
Invisible Details of Interaction DesignInteraction design is an artform to make experiences that fluidly respond to human intent.
Invisible Details of Interaction DesignInteraction design is an artform to make experiences that fluidly respond to human intent
Invisible Details of Interaction Design