Mayank Jain
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on the atlas — 2
- The Chemistry Of Game Design26 savers
- Curius / Onboarding2621 savers
highlights — 3
If a game doesn’t teach the player anything new, the player is very likely to experience burnout on the early atoms.
The Chemistry Of Game DesignThe sensation that gamers term ‘fun’ is derived from the act of mastering knowledge, skills and tools. When you learn something new, when you understand it so fully you can use that knowledge to manipulate your environment for the better, you experience joy.
The Chemistry Of Game DesignStarting [at a young age] he’s read everything that he could find about business. The subject that interests him, he’s read newspapers, biographies, trade press. He went over to his grandfather who was a grocer a
Curius / Onboarding