the time loop and the lifetime (idea) by raincomplex - Everything2.com
Some games have a mechanic called the Time Loop. Examples include Outer Wilds and Minit. The game resets after a fixed amount of realtime, and the player finds themself back at the beginning, with everything in the gameworld back to how it was. The only difference is that they now have more experience of what can happen in the game. The game progresses through exploration and experimentation, with the player's mistakes erased every time. More and more of the game becomes accessible because of the player's increasing knowledge. Sometimes the player goes down a dead end for a while, and nothing new is found. That's okay. The loop carries them. In the real world, among those creatures which learn, each living being arrives with a pretty limited built-in understanding of the world. Most of our knowledge comes through experience. Some of that knowledge is gained through direct experience, and some of it is gained indirectly, in the form of wisdom that is passed on to us. We make mistakes an
Games are a tool to help us understand reality more deeply. Some games have a mechanic called the Time Loop. Examples include Outer Wilds and Minit. The game resets after a fixed amount of realtime, and the player finds themself back at the beginning, with everything in the gameworld back to how it was. The only difference is that they now have more experience of what can happen in the game. The game progresses through exploration and experimentation, with the player's mistakes erased every time. More and more of the game becomes accessible because of the player's increasing knowledge.…
related reading
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- Children and Helical Time – Ryan Moulton's Articlesmoultano.wordpress.com
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