Six Steps to Superior Product Prototyping: Lessons from an Apple and Oculus Engineer
Engineering phenom Caitlin Kalinowski has worked on everything from the Oculus Touch to the MacBook Air. Here, she shares her playbook and philoisophy for product design and prototyping.
Caitlin is now a Member of Technical Staff working on hardware at OpenAI. When Caitlin Kalinowski joined Oculus as the head of product design engineering in 2014, her team was sweating on a challenge: design the controllers that would be paired with the hotly anticipated Oculus Rift virtual reality headset. At the time, VR was largely uncharted territory, with little precedence for what the hardware should look or feel like. Working with designers led by Oculus's industrial design head Peter Bristol , Kalinowski’s team began to weigh various factors that would determine how the product would u
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